﻿using Microsoft.Xna.Framework;

namespace Ah.Testudin.Engine.Physics
{
    public class ActorMotionState : BulletSharp.MotionState
    {
        #region Constructors

        public ActorMotionState(Matrix worldTransform)
        {
            this.WorldTransform = worldTransform;
        }

        #endregion

        #region MotionState

        public override Matrix WorldTransform { get; set; }

        #endregion
    }
}
